Use your username and private 6-digit passcode to restore your profile, XP, medals, saved games, and active room on any device.
Live high · low · survive
Player profile
PlayerPersistent profile
Your active game automatically resumes when you return.
Find a playerSearch any public profile by username
Your badge evolves automatically with your level. Levels 1–5 are clean and simple, Level 6 adds an emerald mark, Level 10 becomes diamond-shaped, Level 15 gains a royal crown, and Level 20 unlocks the animated legendary badge.
Friend requests
0 pending
Your friends
Live progression
Game history
Latest 30
How to play Deathbox
Build the nine piles together while each player tries to complete three correct calls in a row.
1
Choose a pileTap any available face-up card pile.
2
Call up or downTap ↑ if the next card will be higher, or ↓ if it will be lower.
3
Reach three correct callsThree correct guesses in a row completes your turn and passes play.
4
Wrong guessThe wrong card is revealed first. Then complete the displayed penalty timer and restart your turn.
Equal-value cards count as incorrect. A riskier correct guess earns more XP. Easy uses 1× XP, Normal 1.5×, and Hard 2.25×. When a round empties, press Shuffle Cards. Deathbox moves from 9 piles to 6, then 4, then 1 by removing only 3, then 2, then 3 finished piles. The last deal into the final pile ends the game.
How to play LethalCross
Work as one team to move all 52 cards into the permanent center pile.
1
Get two outside calls rightChoose one of the four outside piles and call ↑ or ↓. Complete two correct outside calls.
2
Call the center colorAfter two correct outside guesses, call RED or BLACK for the next center card.
3
Continue the center streakAfter the first correct center call, keep calling colors. Every correct card stays secured in the middle.
4
How misses workAn outside miss uses the number of cards in that pile as seconds. A first center miss uses card value. A miss during the bonus center streak has no penalty and simply passes the turn.
5
Recycle outside cardsWhen the draw deck empties, press Shuffle Cards. Only the four outside piles are recycled and redealt; the center pile is never removed. When fewer than 8 draw cards remain, every player gets one final color call.
Correct calls earn live XP; risky outside calls earn more. Easy uses 1× XP, Normal 1.5×, and Hard 2.25×. Face cards equal 10 seconds and an Ace equals 11 seconds on an initial center miss. Win by securing all 52 cards in the center.
How to play Asshole
Be the first player to empty your hand. Online games require at least four people; AI practice supports three to five opponents.
1
Beat the pilePlay a higher card, or a larger matching set. Any pair beats any single, any trips beat any pair, and any quads beat any trips.
2
A 2 clears everythingA single 2 immediately wins and clears the pile. The player who used it opens the next pile.
3
Pass only when blockedYou must play when you have a legal option. When everyone else passes, the last successful player opens a fresh pile.
4
Round roles and tradesFinish order determines President, Vice President, Vice Asshole, and Asshole. The bottom roles give their best cards upward while the top roles return their worst cards.
5
President rulesAfter each round, the President may activate one drinking trigger or gameplay modifier. Available house rules remain inactive until selected.
Only naturally completed online games award XP. Placement carries most of the value, with smaller capped bonuses for pile clears and efficient play. AI matches are practice and award 0 XP.
Live multiplayer card game
One room. Every screen.
Create a private game, share the five-character access code, and play from separate phones. Everyone sees every card, pick, timer, leaderboard, and statistic live. Only the current player can touch the board.
Access code
-----
Waiting for the creator to start.
Live Game
Current player
—
Watching
Waiting for the game.
Leaderboard
Ranked by weighted 0–99 OVR performance score.
View live game log
Player Statistics
Asshole card table
Asshole
Choose 3–5 AI opponents for practice. Larger sets beat smaller sets; equal-sized sets compare rank. A single 2 immediately clears any pile.
Current pile
Open play
Turn
Your hand
Tap matching cards to raise them, then drag the selection onto the pile
0 cards
Active president rules
House-rule options do nothing until selected after a round.
President rule creator
Create a drinking rule or gameplay modifier for the next round.
The trigger, card group, exact value, target, amount, and gameplay effect combine into thousands of possible president-created rules.
Round standings
President chooses the next rule before the next deal.